AI Insights · Timothy · April 2024
Top 5 iOS Real-Time Strategy Apps in South America: Q1 2024 Performance
Explore the performance of the top 5 real-time strategy apps on iOS in South America for Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, real-time strategy games on iOS in South America showcased a dynamic range of performances. Here’s a closer look at the top 5 apps based on their weekly downloads, revenue, and active users.
Clash Royale from Supercell experienced a varied performance in both revenue and user engagement. The app's weekly revenue started at around $116K in early January and saw fluctuations, peaking again at approximately $92K in early March. Weekly downloads hovered between 39K and 50K, with a noticeable consistency. Active users showed a slight dip initially but stabilized around 1.3M to 1.4M towards the end of the quarter.
TFT: Teamfight Tactics by Riot Games had a mixed quarter. The app saw its highest revenue of about $8.4K in the week of January 22, before settling around an average of $2K. Downloads were on the lower side, with numbers dropping to below 1K in early March but rebounding to over 2.5K by the end of the quarter. Active users ranged from 32.6K to 51.6K, with a significant increase observed in late March.
Warcraft Rumble from Blizzard Entertainment displayed steady performance metrics. Weekly revenue remained relatively stable around the $2K mark. Downloads fluctuated, starting strong at over 2K but dropping to as low as 233 before a final surge to 1.1K. Active users saw a modest rise from 6.5K to 8.8K by the end of March.
Harry Potter: Magic Awakened by Warner Bros. showed unique trends. Revenue peaked at approximately $5.5K in early February before stabilizing around $1.7K. Downloads mirrored this trend, peaking at 1.8K in mid-February. Active users remained fairly stable, fluctuating between 3.5K and 5K.
Art of War: Legions by Fastone Games had a varied performance. Revenue started at around $4.8K in early January and fluctuated around $1K throughout the quarter. Downloads saw a significant rise from negligible numbers in January to over 400 in mid-March. Active users followed a similar pattern, increasing from 447 at the start of the quarter to over 1K by mid-March.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's platform.